Relive the biggest night in VMA history with this 2018 VMA playlist! Emerging artists you should get to know. MTV and all related titles and logos are trademarks of Viacom International Inc. Please click here if you are not redirected within a few seconds. What does this song mean to you? Bankroll on what it do, boo? She said whatchu’ gon do if I leave? Yep, the queens back, what’s happenin’? Song Discussions is protected by U. Granny has always had the most efficient and flexible animation system in the industry, and now it has a suite of tools your artists are going to love. It is 2x-3x faster at decode time, 10x faster at encode time, and produces 2x or more compression on real game data. It is usually smaller than LZMA, and decodes in half the time.
Granny has always made life easy for the programmers on your team. Whether you work in Max, Maya, or XSI, Granny makes it a snap to export, process, and animate anything that the artists can build. She has a data pipeline that’s been battle-tested on every platform. With over 4,800 titles shipped, many teams wouldn’t think of starting a game without her. But now, with the Animation Studio, we’re focusing our attention on the other half of the team: artists and technical animators. The Animation Studio exposes the power of Granny’s animation system to the art team, but in graphical form. You can build blend-graphs, specify character behavior, sync to events, author procedural IK, and more. And you can do all of it without writing a single line of code.
We haven’t forgotten the programmers in the Studio, of course. The entire tool is built on top of a modular, extensible runtime that you can customize as needed. Any custom nodes that you create for your game’s specific environment can be integrated right back into the Studio so they look like just like our built-in features to your artists. And of course, it comes with full source to both the Studio and its runtime. Granny is a powerful toolkit for building all kinds of interactive 3D applications. We built Granny to be the most efficient and flexible animation system in the industry, but she also features a powerful set of exporters and data manipulation tools. We’ve designed Granny to fit easily into any project, letting you choose exactly how she fits into your application. Below you can find some concrete examples of how you might use Granny, but this is not even close to a complete set of use cases. Remember, the fastest way to learn about Granny is just to email us and set up an evaluation! Granny supplies a graphical state machine and blend graph editor to help you build your characters.
The Granny Animation Studio is an extensible tool for authoring animation behavior which makes it possible for your artists to have the same level of control over your game’s animation as a programmer, without writing code. Granny’s hierarchical state machine allows a character’s behavior to be specified as a connected graph of animation states. These states are then connected with transitions that control how your character is allowed to move from one animation behavior to the next. Each state may be a blend graph, a simple animation, or a full state-machine, which makes it easy for artists to manage complicated behavior without being overwhelmed with detail. The heart of the Granny library is an uniquely powerful character animation system. This system gives you unprecedented flexibility and performance for b-spline based playback, dynamic animation modification, blending, and inverse kinematics. All Granny’s operations are modular and allow you to customize each step of the animation compositing process. We never get between you and the unique character you’re trying to create for your game. The exporters are designed to accomplish two major goals. First, if it’s in the scene, get it into the Granny file.
We export animations, of course, but also meshes, textures, cameras, lights, particle systems, and more. We have many customers who use Granny to export not only characters but whole levels. Once you have the Granny exporter, you can stop struggling with your DCC package! The second goal is to stay out of the artist’s way! Granny requires no special markup or attached data to recover animations, meshes, and materials from your scene. Use whatever plugins, scripts, and workflows you want, Granny will get the data out! Granny offers complete automation support via each tool’s native scripting interface.